实体

Game_Entity_GetEntityProperties(entity)

获取实体属性

local EntityProperties = Game_Entity_GetEntityProperties('1024d7fc')

Game_Entity_SetEntityCoordinate(entity,x,y,z)

设置实体坐标

Game_Entity_SetEntityCoordinate('1024d7fc',100,100,100)

Game_Entity_SetEntitySize(entity,x,y,z)

设置实体的模型大小

Game_Entity_SetEntitySize('1024d7fc',1.5,1.5,1.5)

Game_Entity_SetEntityActionFrame(entity,frame)

设置实体的当前动作帧

Game_Entity_SetEntityActionFrame('1024d7fc',25)

Game_Entity_SetEntityAngle(entity,angle)

设置实体的朝向角度

Game_Entity_SetEntityAngle('1024d7fc',0)

Game_Entity_SetEntityAimCoordinate(entity,x,z)

设置实体的朝向角度

Game_Entity_SetEntityAimCoordinate('1024d7fc',100,100)

Game_Entity_BehaviorControl(entity,id)

使实体执行某个动作

Game_Entity_BehaviorControl('1024d7fc',10)

Game_Entity_GetPlayerPtr()

获取玩家地址

local PlayerPtr = Game_Entity_GetPlayerPtr()

Game_Entity_SetEntityFrameSpeed(entity,speed)

设置实体的动作帧速率

该操作会覆盖玩家操作中对动作帧速率的修改

Game_Entity_SetEntityFrameSpeed('1024d7fc',1)

Game_Entity_ClearEntityFrameSpeed()

清除所有实体动作帧设置

Game_Entity_ClearEntityFrameSpeed()

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